![]() ![]() And make all the elements separate so you can comp with screen and multiply functions in AE. Use some TP advected by the ring volume flying around and off the volume, but keep them as particles and shade them with a glowing material that starts as black and ends as black and changes to a hot color over the lifespan - use these in a comp set to screen so they are pure light. Use some sparse TP floating around with Pyrocluster set to a very large puff sizes to give some overall cloudyness. Add some point lights near the ring (instead of inside it like you would a volume) to make bright spots on the ring (like the pink spot on the left) - don't forget you can make a light have a negative number to subtract light and that often can help out the cloudy look.Īdd a fringe of TP that are advected by the volume (or a twin invisible volume set to to Fog and vector) and use the Pyrocluster shader on these particles to add some cloudy fringes to the ring to sell it and reduce the hard edge Use a Fresnel shader in the transparency and alpha channels on the volume to fake the way light hits a volume (often you will need a stack of shaders to add subtlety. However, here are a few solutions to try (keeping in mind that TP is more than 20 years old and hasn't really had an update since, so its a bit of a hack).Ĭreate an xpresso for the ring in TP and use the Volume Builder to mesh it - maybe add some animated noise to the volume stack to erode and enhance it - try both SDF and Fog. If you have feedback on the subreddit theme, feel free to send /u/Cryptonaut a message. The traffic stats for /r/Cinema4D are also publically available. ![]() If you feel something is missing, feel free to message the mods! Related subreddits Want to Hire an artist? Check here first! ![]() Please give our few posting rules a read.
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